I can achieve wonderful concentrations of force against AI opponents just by utilizing good templates. And humans that know how to run their factories can get insane advantages over the AI even when the AI should have more factories.ģ) The AI poorly utilizes templates. Even a 5% difference in factory efficiency over the course of two years can make a huge difference. I've said this before on the forum (and I stole the phrase anyway), but HOI4 is often won in the factories. Not just in terms of knowing what to produce, but in terms of leaving MIC alone so that it actually builds production efficiency. In this case, a single course of action has cascading results that affect the entire war.Ģ) The AI is really bad at production. And since air power is so damn important, you do the math. This is a huge advantage once you know how to do it, because even if you don't have tons of air XP, the 1944 light fighter is so much better than the 1940 light fighter that you can get insane kill ratios against enemy planes. It's like having the Mustang flying before the US enters the war. Let me give an example: Did you know that you could have 1940 light fighters in production (as Britain) with the proper design company by late 1939? The way the NFs give bonuses stack with the design company and a few other things to result in the production of some of the best planes in the war years ahead of time. And all of those small things tend to add up. In terms of Paradox games, Vic2 is probably more complicated (or at least opaque), but in HOI4, there are plenty of small things that you may not know about influencing game play. Let me address a few things, as you have actually asked a complicated question in this (and other) post.ġ) The game's mechanics are pretty complex. In EUIV time is the main challenge while in HOI4 every casualty counts. On the other hand EUIV tends to be far more forgiving especially if you have modest goals while HOI4 is more all or nothing type of warfare. Also there are challenges such as converting the world or so. If somebody is targeting world conquest HOI4 may appear easier because world conquest can be done rather quickly but the difficulty more or less disappear at some point and large amount of EUIV you would be pretty much unstoppable anyway and the thing become just a race against the clock.Īnother thing is the EUIV is more a builder game in which, that you look at ways to maximize your nations abilities with stuff such as national ideas and policies. But it is far less forgiving if you do something wrong compared to other paradox games in which a wrong move generally have pretty small consequences. If you do well even a small country can become very powerful quickly. HOI4 tend to play out much faster than other paradox games which can give the illusion that it is easier.
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